Motion-centric Tools to Reflect on Digital Creative Experiences and Created Outputs
ACM C&C 2022 (Pictorial)
Yen-Ting Cho, National Cheng Kung University
Yen-Ling Kuo*, Massachusetts Institute of Technology
Yen-Ting Yeh*, University of Waterloo
Huai-Hsuan Liang, National Cheng Kung University
Yu-Ting Li, National Cheng Kung University
Abstract
Craft and motion are strongly connected, and reflection about this connection enhances our understanding of digital creative experiences. We summarize seven key steps for reflection in craft and create machine-assisted motion-centric tools to support reflection for each key step. These tools reveal different properties of the recorded movement sequence and the relationship between movement and created models. We tested the tools with a sample of novice users who were asked to create a wire-based jewelry model with a set of creation intentions. The resultant qualitative data and visual analysis charts show that introducing the motion information helps the user to meaningfully reflect on their creative experiences and ultimately enhance their decision-making in terms of selecting the models and creating subsequent digital craft-making movements. We therefore hope that our study will stimulate future discussion to bring motion-centric reflection to digital craft processes.
ACM Citation Format
Yen-Ting Cho, Yen-Ling Kuo, Yen-Ting Yeh, Huai-Hsuan Liang, and Yu-Ting Li. 2022. Motion-centric Tools to Reflect on Digital Creative Experiences and Created Outputs. In Creativity and Cognition (C&C '22). Association for Computing Machinery, New York, NY, USA, 234–246. https://doi.org/10.1145/3527927.3531454
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